The year 2020 changed everything. Almost overnight, remote work and learning became the new norm, reshaping how we interact, collaborate, and educate. While we’ve adapted to this digital shift, challenges remain—especially in STEM education, where hands-on experience is crucial. Traditional remote learning often lacks the interactive, practical components that keep students engaged in Science, Technology, Engineering, and Mathematics.
One significant drawback of remote learning in STEM fields is the difficulty in providing hands-on experiences. This limitation can be detrimental to maintaining student interest and enthusiasm. Studies have shown a decline in interest in STEM subjects as students progress from early school years to higher grades. The reasons are twofold:
We discussed these findings in detail in our recent article on Why Interest in STEM Declines and How VR Revives It.

Virtual reality in education offers a powerful solution to bridge the gap in remote STEM learning. By providing immersive, interactive experiences, VR learning brings abstract concepts to life. Students can conduct experiments in a virtual reality classroom, explore complex structures in VR biology, manipulate forces in VR physics, and conduct chemical reactions in VR chemistry—all from the comfort of their homes.

While the value of incorporating VR into remote learning is clear, it’s crucial to ensure that the educational applications align with your curriculum standards. Random VR experiences may entertain, but for effective learning, the content must meet educational objectives.
At XReady Lab, we specialize in creating customized VR simulations tailored to various curricula, including IB, Cambridge curriculum, CBSE, and more. Our VR educational content is available in over 70 languages, ensuring accessibility for students worldwide.

Safety is a common concern when introducing new technology into education. Rest assured, virtual reality safety is a priority. Modern VR headsets come with guidelines to ensure healthy usage, and the controlled nature of VR environments means students can explore without physical risks.
Integrating VR into remote learning involves using VR headsets compatible with educational software. Students can join VR classrooms, participate in virtual labs, and collaborate with peers, all within a simulated environment that mimics real-life scenarios.
If you’re interested in enhancing your remote learning program with VR technology, we invite you to experience it firsthand.
👉 Request a Free Demo from XReady Lab Today!
Discover how our VR simulations can transform your approach to STEM education, keeping students engaged and improving learning outcomes.
The shift to remote learning doesn’t have to mean a compromise in educational quality, especially in STEM subjects that thrive on interaction and experimentation. By embracing virtual reality in education, we can provide students with the hands-on experiences they need to stay interested and succeed.
Investing in a VR headset is more than just a purchase—it’s an investment in the future of education. With devices starting at an accessible price point and offering a wealth of educational experiences, the value far exceeds the cost.
Transform your remote STEM learning today with virtual reality. The future of education is here—don’t let your students miss out.
Frequently Asked
XReady Lab offers the largest K–12 STEM VR and Web/PC library with an AI Tutor. The packages include biology, physics, chemistry, and math, covering topics from primary school through high school.
All content is designed to align with major curricula and deliver engaging, interactive learning experiences. New simulations are added monthly.
XReady Lab’s simulations are aligned with IB, Cambridge IGCSE, AS & A Levels, NGSS, College Board, Common Core, TEKS, CBSE, BNCC, the National Curriculum for England, the Italian secondary school curriculum (Scuola Secondaria), and the National Curriculum of the Netherlands (VMBO, HAVO, VWO).
Career Packs are VR simulation bundles that let students explore STEM careers in practice. Current packs include: Future Doctor, Future Nurse, Future Engineer, Future HVAC Engineer, Future Biotechnologist, Future Astronomer, Future Neuroscientist.
New Career Packs are added regularly.
XReady Lab Superhuman AI Tutor works like a real tutor, guiding students step by step instead of giving ready-made answers. It focuses on reasoning, problem-solving, and explaining mistakes to build real understanding.
Created by international STEM Olympiad winners and coaches, it helps prepare for exams, increases memory retention by 40%, and works in real time in both VR and desktop formats with an internet connection.
XReady Lab packages include complimentary teacher training and ready-to-use Lesson Plans and Engagement Playbooks to support engaging lessons.
They guide teachers in integrating VR/web/PC simulations with clear objectives, step-by-step instructions, classroom management strategies, reflection activities, assessments, and technical checklists — helping teachers run effective lessons beyond the simulations themselves.
Simply fill out the free demo form here to get access to demo XReady Lab simulations.
We start with consultation: our team helps plan the VR classroom for your school. You need internet access and a suitable room — allocate about 5 x 5 feet (1.5 x 1.5 m) per student. One headset per two students works well.
Devices and licenses: schools can use existing Meta Quest or Pico devices and purchase licenses, or we can offer discounted devices or a turnkey solution with pre-installed content.
After purchase, we guide device setup and content installation and provide teacher training.
Teachers learn how to run VR lessons using Lesson Plans and Engagement Playbooks, manage screen casting and paired learning, and keep students engaged.
Ongoing support is always available.
VR lessons typically last 5–15 minutes, depending on the simulation, with a recommended class size of up to 20 students. Screen casting is supported and compatible with selected teacher management systems, allowing teachers to launch simulations remotely, monitor progress, and view all devices during lessons.
Teachers are supported with Lesson Plans and Engagement Playbooks that include learning objectives, step-by-step lesson flow, classroom scenarios, reflection questions, practical assignments, and assessment guidance.
XReady Lab is available worldwide and supports 75+ languages. Today, it is used by 800+ schools and 150,000+ students across the globe.
XReady Lab simulations are offered through flexible licensing packages, depending on the format and subjects you need:
If you already have VR headsets, you only purchase licenses. If not, we can also help you choose the most cost-effective setup and licensing model for your school or family.
XReady Lab works with the most widely used standalone VR headsets in schools:
All supported devices are standalone (no PC required), making them easy to deploy and manage in a school environment.
Yes. XReady Lab supports open ecosystems, not closed platforms. Schools can freely use third-party VR content alongside XReady Lab on Meta Quest and PICO headsets.
We encourage schools to diversify their VR classrooms with high-quality educational apps and can recommend tested solutions, helping expand learning beyond STEM into subjects like design, history, environmental studies, and soft skills.
XReady Lab follows school VR safety best practices. VR is recommended for students 10–12+, with short 5–15 minute sessions and seated or safe-zone use under teacher supervision, supported by screen casting.
First-time users adapt gradually. Students with medical conditions require parental and school approval, and hygiene is ensured through regular headset cleaning and replaceable face covers.
Families can access XReady Lab simulations at home in two ways: