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Metaverse for education: tools accessible to teachers and students using only a computer or smartphone

Here we talk about metaverse instruments for education which you can having only laptop or smartphone. Also check top AI instruments for educators (click).

So, what exactly is the metaverse?

The metaverse is a persistent shared virtual space where individuals use avatars to interact not only with the environment but also with each other in real-time.

XReady Lab's biology teacher captured a virtual selfie during a biology class at Spatial, featuring students exploring 3D models of a heart and cell organelles through their 3D avatars
XReady Lab’s biology teacher captured a virtual selfie during a biology class at Spatial, featuring students exploring 3D models of a heart and cell organelles through their 3D avatars

The metaverse offers several compelling advantages for educational settings, serving as a powerful tool to enhance the learning experience. Here’s why:

  1. Immersive Learning Experiences: Students can engage with educational content in immersive environments within the metaverse. They can explore historical sites, simulate scientific experiments, or participate in virtual field trips, making learning more interactive and enjoyable.
  2. Personalized Learning: The metaverse enables personalized learning experiences tailored to individual student needs and learning styles. Educators can create adaptive learning paths, customized content, and interactive activities that cater to each student’s pace and preferences, promoting better retention and understanding.
  3. Real-World Applications: Students can apply their knowledge in practical scenarios through simulations and role-playing activities offered by the metaverse. This hands-on approach bridges the gap between theory and practice, fostering critical thinking and problem-solving skills.

Metaverse platforms can be accessed via virtual reality (VR) devices or using a computer, tablet, or smartphone, making VR headsets optional rather than mandatory.

Here, we’ll explore educational platforms within the metaverse that do not require VR devices:

Roblox

Originally a popular entertainment platform among children, Roblox features games and experiences created by its users. While not initially designed for education, Roblox is expanding into educational content. It has received endorsements like the ISTE Seal of Alignment for educational applications.

Enrich your curriculum with 3D educational adventures that leverage students’ creativity, teamwork, and social engagement on the Roblox platform.

Check out educational games and experiences on Roblox here.

This approach demonstrates how the metaverse can be leveraged as a versatile educational tool, accessible across different devices and offering engaging learning opportunities beyond traditional methods.

Roblox Education offers a growing range of immersive learning experiences tailored to different grade levels and subjects. These experiences deliver curriculum-aligned, engaging, and game-based educational content to the global Roblox community through collaborations with educators and developers.

For example, in a game exploring the human immune system, students are immersed inside the body of a patient, witnessing firsthand how the immune system defends against pathogens. Players assume the roles of five types of white blood cells, learning their specific functions and collaborating to protect the host’s health.

UNIVERSE

On the other hand, UNIVERSE was specifically developed for educational purposes, distinguishing it from Roblox. This classroom tool enhances traditional face-to-face lessons by offering immersive experiences, making it ideal for both in-person and distance education settings. Teachers and students interact using customizable avatars.

UNIVERSE provides flexibility with teacher and student accounts, allowing educators to customize classroom layouts based on class size. Teachers maintain control over virtual lessons, switching between lecture and discussion modes. They can share screens, slides, or webcam feeds to guide lessons and create engaging breakout room scenarios to foster collaboration among students. Quick checks for understanding help assess student comprehension and identify areas needing further explanation.

UNIVERSE is compatible with Windows, ChromeOS, MacOS, and iOS, ensuring seamless operation across desktops, laptops, tablets, and smartphones without requiring additional accessories.

While UNIVERSE is a paid tool, you can explore its features with a free 7-day trial. Visit the UNIVERSE website to calculate software costs by specifying the required number of teacher and student accounts.

Spatial

Spatial is a versatile metaverse initially designed for general use but adaptable for educational purposes. Users can customize their virtual environments by uploading media and 3D models, and they have access to an integrated Internet browser.

Teachers and students can collaborate in real-time within shared virtual spaces using Spatial. This platform is accessible through VR devices, as well as web and mobile versions.

Below is a replicated image from earlier in this article: XReady Lab biologist Sofiia Sosnovskaia captured a virtual selfie while conducting a demonstration lesson in a virtual classroom. In this demo, students (represented by their 3D avatars) explore topics such as cell structure and a model demonstrating the function of the human heart.

Virtual biology lesson by XREADY LAB in Spatial
Virtual biology lesson by XReady Lab in Spatial

If you require high-quality educational content for uploading, including 3D models and curriculum-relevant tests, please contact us ⬇️⬇️⬇️

Free 3D models and test to upload in your Metaverse

While metaverses have primarily been associated with entertainment, there is a growing trend towards their application in education. As highlighted in this article, leveraging educational metaverses often doesn’t necessitate new devices like VR headsets. All that’s required are a computer and a smartphone.

Current tools offer substantial opportunities to enrich educational experiences, boost classroom engagement, and bridge the gap between distance and in-person learning. We anticipate rapid advancements in educational metaverses in the years ahead.

05 / 24 / 2024

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Frequently Asked

Your questions, Answered!

How large is the library of XReady Lab content in VR, Web, and PC formats?

XReady Lab offers the largest K–12 STEM VR and Web/PC library with an AI Tutor. The packages include biology, physics, chemistry, and math, covering topics from primary school through high school.

 

All content is designed to align with major curricula and deliver engaging, interactive learning experiences. New simulations are added monthly.

Which curriculum alignment do you have?

XReady Lab’s simulations are aligned with IB, Cambridge IGCSE, AS & A Levels, NGSS, College Board, Common Core, TEKS, CBSE, BNCC, the National Curriculum for England, the Italian secondary school curriculum (Scuola Secondaria), and the National Curriculum of the Netherlands (VMBO, HAVO, VWO).

What are Career Packs, and which careers do they cover?

Career Packs are VR simulation bundles that let students explore STEM careers in practice. Current packs include: Future Doctor, Future Nurse, Future Engineer, Future HVAC Engineer, Future Biotechnologist, Future Astronomer, Future Neuroscientist.

 

New Career Packs are added regularly.

What makes XReady Lab’s AI Tutor different from other AI tutors and AI tools?

XReady Lab Superhuman AI Tutor works like a real tutor, guiding students step by step instead of giving ready-made answers. It focuses on reasoning, problem-solving, and explaining mistakes to build real understanding.

Created by international STEM Olympiad winners and coaches, it helps prepare for exams, increases memory retention by 40%, and works in real time in both VR and desktop formats with an internet connection.

What are Lesson Plans, Engagement Playbooks, and classroom scenarios?

XReady Lab packages include complimentary teacher training and ready-to-use Lesson Plans and Engagement Playbooks to support engaging lessons.

They guide teachers in integrating VR/web/PC simulations with clear objectives, step-by-step instructions, classroom management strategies, reflection activities, assessments, and technical checklists — helping teachers run effective lessons beyond the simulations themselves.

How to try XReady Lab for free?

Simply fill out the free demo form here to get access to demo XReady Lab simulations.

How do we plan and purchase a VR classroom?

We start with consultation: our team helps plan the VR classroom for your school. You need internet access and a suitable room — allocate about 5 x 5 feet (1.5 x 1.5 m) per student. One headset per two students works well.

Devices and licenses: schools can use existing Meta Quest or Pico devices and purchase licenses, or we can offer discounted devices or a turnkey solution with pre-installed content.

What happens after purchasing a VR classroom?

After purchase, we guide device setup and content installation and provide teacher training.

Teachers learn how to run VR lessons using Lesson Plans and Engagement Playbooks, manage screen casting and paired learning, and keep students engaged.

Ongoing support is always available.

What technical requirements and internet access are needed?

  • For Desktop or Tablet: Simulations run directly from the personal account and work without internet. If you want the AI Tutor in real time, a stable internet connection is required.
  • For VR headsets (Meta Quest or Pico): Internet is needed only to activate licenses. After activation, simulations work autonomously offline. To use the AI Tutor in real time, internet is required. Make sure your room has power outlets to recharge devices.

VR lessons: duration, class size, screen casting and teacher tools?

VR lessons typically last 5–15 minutes, depending on the simulation, with a recommended class size of up to 20 students. Screen casting is supported and compatible with selected teacher management systems, allowing teachers to launch simulations remotely, monitor progress, and view all devices during lessons.

Teachers are supported with Lesson Plans and Engagement Playbooks that include learning objectives, step-by-step lesson flow, classroom scenarios, reflection questions, practical assignments, and assessment guidance.

In which countries and languages is XReady Lab offered?

XReady Lab is available worldwide and supports 75+ languages. Today, it is used by 800+ schools and 150,000+ students across the globe.

What licensing and pricing options are available?

XReady Lab simulations are offered through flexible licensing packages, depending on the format and subjects you need:

  • VR simulation packages with AI Tutor: simulations are sold in subject-based bundles with an annual license per device. VR Biology + Physics + Chemistry: $975 per year per device.
  • Web version with AI Tutor for home or classroom use without VR headsets: $9.99 per month per user.

If you already have VR headsets, you only purchase licenses. If not, we can also help you choose the most cost-effective setup and licensing model for your school or family.

Which VR headsets are supported?

XReady Lab works with the most widely used standalone VR headsets in schools:

  • Meta Quest: Quest 2, Quest Pro, Quest 3, Quest 3S
  • PICO: Neo 3, Neo 3 Pro, Neo 4, Neo 4 Enterprise

All supported devices are standalone (no PC required), making them easy to deploy and manage in a school environment.

Does XReady Lab allow third-party VR content?

Yes. XReady Lab supports open ecosystems, not closed platforms. Schools can freely use third-party VR content alongside XReady Lab on Meta Quest and PICO headsets.

We encourage schools to diversify their VR classrooms with high-quality educational apps and can recommend tested solutions, helping expand learning beyond STEM into subjects like design, history, environmental studies, and soft skills.

What are the safety guidelines for VR?

XReady Lab follows school VR safety best practices. VR is recommended for students 10–12+, with short 5–15 minute sessions and seated or safe-zone use under teacher supervision, supported by screen casting.

First-time users adapt gradually. Students with medical conditions require parental and school approval, and hygiene is ensured through regular headset cleaning and replaceable face covers.

For families: What home-use options are available?

Families can access XReady Lab simulations at home in two ways:

  • Web version: Here, families can use simulations on computers or tablets with a subscription—no VR headset required.
  • VR home use: To get started, fill out the form and select the role “Parent” to receive a free demo. Our team will then contact you to discuss access and purchase options.