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XReady Lab Revolutionizes Education: World’s Largest VR Education Project on a National Scale

In an unprecedented move that’s set to transform education, XReady Lab is proud to announce its participation in the world’s largest XR (Extended Reality) education project to date. This initiative, launched by the Flemish government in 2022, is revolutionizing how VR is used in education on a massive scale.

Understanding XR in Education

Before we delve into the details, let’s clarify what XR means. Extended Reality encompasses Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). In this groundbreaking project, XReady Lab’s VR education software plays a big role in bringing immersive learning experiences to students across Belgium.

The Largest XR Education Project in the World

The scale of this initiative is truly impressive:

  • 700 Belgian schools equipped with turnkey technology solutions
  • 150,000 students gaining access to cutting-edge VR education apps
  • Comprehensive support for schools to integrate XR technology

XReady Lab’s selection as a content provider in mid-2024 for this massive project is a testament to the quality and effectiveness of our VR education services. Students will start using our simulations in the upcoming school year, marking a new era in science lesson plans and practical lessons.

How XReady Lab is Transforming Education

Our role in this groundbreaking project focuses on providing immersive VR education games and simulations for biology and physics. These applications offer students unique opportunities to engage with complex scientific concepts in ways never before possible. Here are some examples of what students will experience:

Gas Exchange (Biology):

Gas Exchange VR App

Students can explore the human respiratory system, witnessing the process of gas exchange in real-time. This simulation allows learners to:

  • Explore lung anatomy in detail
  • Witness the intricate process of breathing

Gamified elements make learning biology engaging and memorable, stimulating active student participation. Learning objectives:

  • Learn the features of the gas exchange surface
  • Understand the process of gas exchange between blood and air
  • Identify elements involved in this process
  • Test knowledge through interactive games

Watch Demo

Solar System (Physics):
VR SPACE: SOLAR SYSTEM
Learners can travel through space, exploring planets and understanding interactively. This VR experience allows students to:

  • Visit planets like Mars, Jupiter, and Saturn
  • Experience different gravitational forces
  • Learn about space travel essentials
  • Construct their own space suit interactively

Students can step into an astronaut’s shoes, explore the cosmos, and uncover new corners of space.
Watch Demo

Mitosis (Biology):

Mitosis Laboratory

Witness cell division up close, with the ability to pause, and examine each stage in detail. This VR biology simulation on cell division is the perfect tool for students and educators alike, offering:

  • Immersive visuals of the complex process of cell division
  • Interactive features that textbooks cannot replicate
  • An engaging and informative experience that leaves a lasting impression

Watch Demo

 

These VR education apps are compatible with a range of VR equipment, including:

  • Meta Quest
  • Meta Quest 2
  • Meta Quest Pro
  • Pico Neo 3
  • Pico 4

By integrating these immersive simulations into science experiment lesson plans, we’re revolutionizing what is a science lesson. These virtual school experiments provide safe, interactive environments for students to explore complex concepts, making abstract ideas tangible and engaging.

The Impact on Science Education

By integrating our VR simulations into their science experiment lesson plans, teachers can offer students:

  • Safe virtual school experiments that might be dangerous or impossible in a physical lab
  • Interactive 3D models that make abstract concepts tangible
  • Engaging school lesson pro games that make learning fun and memorable

This approach to what is a science lesson is revolutionizing education, making complex topics more accessible and engaging for students of all learning styles.

Why VR in Education Matters

VR in education offers numerous benefits:

  1. Immersive learning experiences
  2. Enhanced student engagement
  3. Improved retention of information
  4. Development of critical thinking skills
  5. Preparation for future tech-driven careers

These advantages make VR an invaluable tool for creating effective science lesson plan strategies and enriching secondary school experiment ideas.

Join the VR Education Revolution

The success of this large-scale initiative in Belgium demonstrates the transformative power of VR in education. As a trusted VR education company, XReady Lab is at the forefront of this educational revolution. We invite educators worldwide to experience the power of our VR simulations firsthand.

Visit our demo request page to try our free VR education apps and see how they can enhance your science lessons.

Conclusion

XReady Lab’s participation in this groundbreaking project marks a significant milestone in educational technology. As we prepare to launch our simulations in Belgian schools for the upcoming academic year, we’re excited about the potential to expand this model globally.

By embracing VR technology in education, we’re not just changing how students learn – we’re preparing them for a future where digital literacy and technological fluency are crucial skills. Join us in revolutionizing education and unlocking the full potential of every student through the power of immersive learning.

08 / 22 / 2024

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Frequently Asked

Your questions, Answered!

How large is the library of XReady Lab content in VR, Web, and PC formats?

XReady Lab offers the largest K–12 STEM VR and Web/PC library with an AI Tutor. The packages include biology, physics, chemistry, and math, covering topics from primary school through high school.

 

All content is designed to align with major curricula and deliver engaging, interactive learning experiences. New simulations are added monthly.

Which curriculum alignment do you have?

XReady Lab’s simulations are aligned with IB, Cambridge IGCSE, AS & A Levels, NGSS, College Board, Common Core, TEKS, CBSE, BNCC, the National Curriculum for England, the Italian secondary school curriculum (Scuola Secondaria), and the National Curriculum of the Netherlands (VMBO, HAVO, VWO).

What are Career Packs, and which careers do they cover?

Career Packs are VR simulation bundles that let students explore STEM careers in practice. Current packs include: Future Doctor, Future Nurse, Future Engineer, Future HVAC Engineer, Future Biotechnologist, Future Astronomer, Future Neuroscientist.

 

New Career Packs are added regularly.

What makes XReady Lab’s AI Tutor different from other AI tutors and AI tools?

XReady Lab Superhuman AI Tutor works like a real tutor, guiding students step by step instead of giving ready-made answers. It focuses on reasoning, problem-solving, and explaining mistakes to build real understanding.

Created by international STEM Olympiad winners and coaches, it helps prepare for exams, increases memory retention by 40%, and works in real time in both VR and desktop formats with an internet connection.

What are Lesson Plans, Engagement Playbooks, and classroom scenarios?

XReady Lab packages include complimentary teacher training and ready-to-use Lesson Plans and Engagement Playbooks to support engaging lessons.

They guide teachers in integrating VR/web/PC simulations with clear objectives, step-by-step instructions, classroom management strategies, reflection activities, assessments, and technical checklists — helping teachers run effective lessons beyond the simulations themselves.

How to try XReady Lab for free?

Simply fill out the free demo form here to get access to demo XReady Lab simulations.

How do we plan and purchase a VR classroom?

We start with consultation: our team helps plan the VR classroom for your school. You need internet access and a suitable room — allocate about 5 x 5 feet (1.5 x 1.5 m) per student. One headset per two students works well.

Devices and licenses: schools can use existing Meta Quest or Pico devices and purchase licenses, or we can offer discounted devices or a turnkey solution with pre-installed content.

What happens after purchasing a VR classroom?

After purchase, we guide device setup and content installation and provide teacher training.

Teachers learn how to run VR lessons using Lesson Plans and Engagement Playbooks, manage screen casting and paired learning, and keep students engaged.

Ongoing support is always available.

What technical requirements and internet access are needed?

  • For Desktop or Tablet: Simulations run directly from the personal account and work without internet. If you want the AI Tutor in real time, a stable internet connection is required.
  • For VR headsets (Meta Quest or Pico): Internet is needed only to activate licenses. After activation, simulations work autonomously offline. To use the AI Tutor in real time, internet is required. Make sure your room has power outlets to recharge devices.

VR lessons: duration, class size, screen casting and teacher tools?

VR lessons typically last 5–15 minutes, depending on the simulation, with a recommended class size of up to 20 students. Screen casting is supported and compatible with selected teacher management systems, allowing teachers to launch simulations remotely, monitor progress, and view all devices during lessons.

Teachers are supported with Lesson Plans and Engagement Playbooks that include learning objectives, step-by-step lesson flow, classroom scenarios, reflection questions, practical assignments, and assessment guidance.

In which countries and languages is XReady Lab offered?

XReady Lab is available worldwide and supports 75+ languages. Today, it is used by 800+ schools and 150,000+ students across the globe.

What licensing and pricing options are available?

XReady Lab simulations are offered through flexible licensing packages, depending on the format and subjects you need:

  • VR simulation packages with AI Tutor: simulations are sold in subject-based bundles with an annual license per device. VR Biology + Physics + Chemistry: $975 per year per device.
  • Web version with AI Tutor for home or classroom use without VR headsets: $9.99 per month per user.

If you already have VR headsets, you only purchase licenses. If not, we can also help you choose the most cost-effective setup and licensing model for your school or family.

Which VR headsets are supported?

XReady Lab works with the most widely used standalone VR headsets in schools:

  • Meta Quest: Quest 2, Quest Pro, Quest 3, Quest 3S
  • PICO: Neo 3, Neo 3 Pro, Neo 4, Neo 4 Enterprise

All supported devices are standalone (no PC required), making them easy to deploy and manage in a school environment.

Does XReady Lab allow third-party VR content?

Yes. XReady Lab supports open ecosystems, not closed platforms. Schools can freely use third-party VR content alongside XReady Lab on Meta Quest and PICO headsets.

We encourage schools to diversify their VR classrooms with high-quality educational apps and can recommend tested solutions, helping expand learning beyond STEM into subjects like design, history, environmental studies, and soft skills.

What are the safety guidelines for VR?

XReady Lab follows school VR safety best practices. VR is recommended for students 10–12+, with short 5–15 minute sessions and seated or safe-zone use under teacher supervision, supported by screen casting.

First-time users adapt gradually. Students with medical conditions require parental and school approval, and hygiene is ensured through regular headset cleaning and replaceable face covers.

For families: What home-use options are available?

Families can access XReady Lab simulations at home in two ways:

  • Web version: Here, families can use simulations on computers or tablets with a subscription—no VR headset required.
  • VR home use: To get started, fill out the form and select the role “Parent” to receive a free demo. Our team will then contact you to discuss access and purchase options.