When Apple unveiled its Vision Pro headset in early 2024, it sent waves of excitement through various sectors, including education. The promise of a “spatial computer” that seamlessly blends digital media with the real world seemed like a game-changer for immersive learning. However, after months of thorough analysis and practical testing, it’s become clear that this device, despite its impressive technology, falls short when it comes to VR education in schools.

The Apple Vision Pro, weighing just over 600g, offers a unique mixed reality experience. Users can switch between fully immersive virtual reality and a mixed reality mode where digital objects overlay the real world. Unlike traditional VR headsets, the Vision Pro relies primarily on eye-tracking technology for control, eschewing handheld controllers.
While these features sound promising, they come with a hefty price tag of $3,499 – a cost that’s difficult to justify for most educational institutions.

Despite its cutting-edge technology, several factors make the Vision Pro unsuitable for educational settings:
While the Vision Pro may not be the answer for schools, other VR devices have proven their worth in educational settings. Headsets like the Meta Quest 2, Meta Quest 3, Pico Neo 3, and Pico 4 offer a more suitable solution for several reasons:
Virtual Reality is revolutionizing how students engage with complex concepts across various subjects. Here’s how VR is enhancing education:
VR allows students to conduct virtual experiments that might be too dangerous, expensive, or impractical in a real-world setting. Imagine dissecting a virtual frog or exploring the inside of a volcano – all from the safety of the classroom.
History lessons come alive as students virtually visit ancient civilizations or witness pivotal historical events. This immersive experience fosters a deeper understanding and appreciation of history.
astronomy lessons, students can voyage through the solar system, walk on the surface of Mars, or witness the birth of stars. These experiences make abstract concepts tangible and unforgettable.
At XReady Lab, we’re at the forefront of developing VR education software that aligns with curriculum standards while captivating students’ imaginations. Our suite of VR education apps focuses on creating engaging, interactive experiences for STEM subjects.
At XReady Lab, we’re revolutionizing STEM education with our cutting-edge VR simulations. Our content is specifically designed for popular and affordable VR devices like Meta Quest 2, Meta Quest 3, Pico Neo 3, and Pico 4, making immersive learning accessible to schools everywhere.
Let’s explore two of our standout simulations that are transforming science education:
Our VR biology simulation on cell division mitosis offers an unparalleled learning experience:
This simulation brings cellular biology to life, offering an engaging and informative experience that textbooks simply can’t match.
Step into the shoes of an astronaut and explore the wonders of our solar system:
This simulation turns abstract astronomical concepts into tangible, unforgettable experiences, igniting students’ passion for space science.
Our simulations are optimized for the most popular educational VR headsets:
By focusing on these accessible devices, we ensure that schools can implement VR education without breaking the bank.
We invite educators to explore the potential of VR in their classrooms. Visit our demo request page to access our free VR education apps and witness firsthand how they can transform your science lessons.
Don’t just teach science – let your students experience it. With XReady Lab’s VR simulations, you’re not just preparing students for exams; you’re inspiring the next generation of scientists, astronauts, and innovators.
While the Apple Vision Pro showcases impressive technology, it’s not yet the right fit for school VR education. Instead, devices like Meta Quest and Pico, combined with specialized educational content from companies like XReady Lab, offer a more practical, affordable, and content-rich solution for integrating VR into the classroom.
As we continue to push the boundaries of educational technology, it’s crucial to focus on solutions that not only dazzle with innovation but also provide tangible, accessible benefits to students and educators alike. By choosing the right VR tools, we can create a learning environment that’s not just about the future – it’s about bringing that future into today’s classrooms.
Ready to revolutionize your teaching with VR? Contact us today to learn more about how XReady Lab can enhance your STEM curriculum with cutting-edge VR technology.
Frequently Asked
XReady Lab offers the largest K–12 STEM VR and Web/PC library with an AI Tutor. The packages include biology, physics, chemistry, and math, covering topics from primary school through high school.
All content is designed to align with major curricula and deliver engaging, interactive learning experiences. New simulations are added monthly.
XReady Lab’s simulations are aligned with IB, Cambridge IGCSE, AS & A Levels, NGSS, College Board, Common Core, TEKS, CBSE, BNCC, the National Curriculum for England, the Italian secondary school curriculum (Scuola Secondaria), and the National Curriculum of the Netherlands (VMBO, HAVO, VWO).
Career Packs are VR simulation bundles that let students explore STEM careers in practice. Current packs include: Future Doctor, Future Nurse, Future Engineer, Future HVAC Engineer, Future Biotechnologist, Future Astronomer, Future Neuroscientist.
New Career Packs are added regularly.
XReady Lab Superhuman AI Tutor works like a real tutor, guiding students step by step instead of giving ready-made answers. It focuses on reasoning, problem-solving, and explaining mistakes to build real understanding.
Created by international STEM Olympiad winners and coaches, it helps prepare for exams, increases memory retention by 40%, and works in real time in both VR and desktop formats with an internet connection.
XReady Lab packages include complimentary teacher training and ready-to-use Lesson Plans and Engagement Playbooks to support engaging lessons.
They guide teachers in integrating VR/web/PC simulations with clear objectives, step-by-step instructions, classroom management strategies, reflection activities, assessments, and technical checklists — helping teachers run effective lessons beyond the simulations themselves.
Simply fill out the free demo form here to get access to demo XReady Lab simulations.
We start with consultation: our team helps plan the VR classroom for your school. You need internet access and a suitable room — allocate about 5 x 5 feet (1.5 x 1.5 m) per student. One headset per two students works well.
Devices and licenses: schools can use existing Meta Quest or Pico devices and purchase licenses, or we can offer discounted devices or a turnkey solution with pre-installed content.
After purchase, we guide device setup and content installation and provide teacher training.
Teachers learn how to run VR lessons using Lesson Plans and Engagement Playbooks, manage screen casting and paired learning, and keep students engaged.
Ongoing support is always available.
VR lessons typically last 5–15 minutes, depending on the simulation, with a recommended class size of up to 20 students. Screen casting is supported and compatible with selected teacher management systems, allowing teachers to launch simulations remotely, monitor progress, and view all devices during lessons.
Teachers are supported with Lesson Plans and Engagement Playbooks that include learning objectives, step-by-step lesson flow, classroom scenarios, reflection questions, practical assignments, and assessment guidance.
XReady Lab is available worldwide and supports 75+ languages. Today, it is used by 800+ schools and 150,000+ students across the globe.
XReady Lab simulations are offered through flexible licensing packages, depending on the format and subjects you need:
If you already have VR headsets, you only purchase licenses. If not, we can also help you choose the most cost-effective setup and licensing model for your school or family.
XReady Lab works with the most widely used standalone VR headsets in schools:
All supported devices are standalone (no PC required), making them easy to deploy and manage in a school environment.
Yes. XReady Lab supports open ecosystems, not closed platforms. Schools can freely use third-party VR content alongside XReady Lab on Meta Quest and PICO headsets.
We encourage schools to diversify their VR classrooms with high-quality educational apps and can recommend tested solutions, helping expand learning beyond STEM into subjects like design, history, environmental studies, and soft skills.
XReady Lab follows school VR safety best practices. VR is recommended for students 10–12+, with short 5–15 minute sessions and seated or safe-zone use under teacher supervision, supported by screen casting.
First-time users adapt gradually. Students with medical conditions require parental and school approval, and hygiene is ensured through regular headset cleaning and replaceable face covers.
Families can access XReady Lab simulations at home in two ways: