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The balance between games and education: the XReady Lab perspective

At XReady Lab, we often hear concerns from teachers when it comes to integrating virtual reality into the classroom:

  • “Oh no, VR is about gaming addiction; we don’t need that in school.”
  • “Oh, you don’t make games—you make scientific simulations? So why use VR then?”

Do these thoughts sound familiar? If so, you’re not alone. Many educators grapple with finding the right balance between engaging students and ensuring that learning remains the primary focus. Let’s explore this dilemma and share our perspective on where to draw the line between games with educational elements and educational simulations with game elements.

The Great Debate: Games vs. Educational Simulations

Games designed primarily for entertainment, with learning components woven into the gameplay, can quickly capture students’ attention through fun challenges and immersive storytelling. Platforms like Roblox are popular among children and host a variety of such games. For example:

Pathogen Patrol:

Players navigate through environments while learning about pathogens and how diseases spread.

Mission: Mars:

This game allows students to explore Mars, learning about space exploration and planetary science.

Chem Lab Escape:

Players solve puzzles based on chemistry concepts to escape from a lab.

These games are engaging and can spark interest in scientific topics. However, there are some drawbacks to consider:

  • Distraction from Core Learning: The excitement of gameplay can sometimes overshadow the educational content, making learning a secondary aspect.
  • Time Constraints: Such games often require extended periods to complete, which doesn’t align well with typical classroom schedules.
  • Curriculum Alignment: They may not perfectly synchronize with educational standards or specific lesson objectives, making them harder to integrate into structured lesson plans.

While these games can be excellent tools for sparking interest in a subject, they might be better suited for extracurricular use or at-home exploration rather than the classroom setting

Educational Simulations with Game Elements

On the other hand, educational simulations prioritize learning outcomes while incorporating interactive and engaging features to maintain student interest. This approach strikes a balance between education and engagement, ensuring that gameplay enhances rather than detracts from the core material.

Benefits of this approach include:

  • Focused Learning: The primary goal is to teach specific concepts aligned with the curriculum, ensuring that educational objectives are met within the allotted class time.
  • Ease of Integration: Designed with classroom constraints in mind, these simulations fit neatly into lesson plans and complement traditional teaching methods.
  • Balanced Engagement: Interactive environments and challenges keep students motivated without overwhelming them with non-educational content.

For teachers, this means providing structure and clarity, making it easier to guide students through the material while still allowing room for exploration. For students, the engaging elements add excitement to the learning process, keeping them curious and involved.

Finding the Right Balance in VR Learning

At XReady Lab, we believe in the power of immersive technology to transform education, but we also recognize the importance of aligning with educational goals. We focus on creating VR learning solutions that are both educational and engaging, ensuring that technology enhances the learning experience rather than distracting from it.

XReady Lab’s Approach

Our mission is to make complex scientific concepts accessible and exciting for students. By emphasizing accurate scientific simulations enriched with interactive elements, we cater to the learning needs of the alpha generation in today’s digital classrooms.

Consider our space exploration module:

XReady Lab VR education: VR Solar System laboratory

Imagine students embarking on a virtual mission to explore the solar system, visiting planets like Mars, Jupiter, and Saturn. They step into an astronaut’s shoes, experiencing different gravities and learning about space travel essentials—all from the classroom. To succeed, they must construct their own spacesuits by selecting the appropriate parameters based on each planet’s atmosphere, temperature, and gravity.

Through this immersive, hands-on experience, students discover planetary science, physics, and environmental conditions in a way that textbooks alone can’t provide. They uncover new corners of space, train for spaceflight seamlessly, and embark on an educational adventure that brings the universe to life like never before.

Addressing Teachers’ Concerns

We understand that educators may have reservations about introducing VR into the classroom. Here are some common concerns and how we address them:

Safety:

Our simulations are designed with safety in mind, both physically and in terms of content. We provide guidance on appropriate usage to ensure a safe learning environment.

Gaming Addiction:

XReady Lab VR education: VR Solar System laboratory

Since our focus is on education first, the engaging elements are there to support learning objectives, not to create addictive gameplay loops.

Curriculum Alignment:

Our programs align with international educational standards, making it straightforward to incorporate them into your lesson plans without extra hassle.

Encouraging Responsible Use of Games in Education

While we advocate for educational simulations with game elements in the classroom, we also recognize the value of games with educational elements. These games can be excellent for:

  • Sparking Interest: They can generate enthusiasm for a subject, motivating students to explore further.
  • Extracurricular Learning: As supplementary material outside of class time, they can reinforce concepts learned in school.
  • Home Exploration: Encouraging students to engage with educational games at home can extend learning beyond the classroom.

By guiding students toward content that complements their studies, teachers can harness the engaging power of games without compromising educational goals.

Experience the Difference with XReady Lab

We invite educators to explore how our VR education platform can transform teaching and enrich students’ learning experiences. With our simulations, you can rest easy knowing that:

  • The content is aligned with your curriculum.
  • Lessons fit within standard class times.
  • Students are engaged and motivated to learn.

Ready to bring the future of education into your classroom?

Request your free demo today!

Conclusion

Finding the right balance between games and education doesn’t have to be a challenge. By choosing educational simulations with game elements, teachers can provide immersive, interactive experiences that enhance learning while keeping educational objectives at the forefront.

At XReady Lab, we’re committed to supporting educators in this journey, providing tools that make learning both effective and enjoyable. Let’s embrace the exciting possibilities of virtual reality in the classroom while keeping our focus firmly on education.

10 / 09 / 2024

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Frequently Asked

Your questions, Answered!

How large is the library of XReady Lab content in VR, Web, and PC formats?

XReady Lab offers the largest K–12 STEM VR and Web/PC library with an AI Tutor. The packages include biology, physics, chemistry, and math, covering topics from primary school through high school.

 

All content is designed to align with major curricula and deliver engaging, interactive learning experiences. New simulations are added monthly.

Which curriculum alignment do you have?

XReady Lab’s simulations are aligned with IB, Cambridge IGCSE, AS & A Levels, NGSS, College Board, Common Core, TEKS, CBSE, BNCC, the National Curriculum for England, the Italian secondary school curriculum (Scuola Secondaria), and the National Curriculum of the Netherlands (VMBO, HAVO, VWO).

What are Career Packs, and which careers do they cover?

Career Packs are VR simulation bundles that let students explore STEM careers in practice. Current packs include: Future Doctor, Future Nurse, Future Engineer, Future HVAC Engineer, Future Biotechnologist, Future Astronomer, Future Neuroscientist.

 

New Career Packs are added regularly.

What makes XReady Lab’s AI Tutor different from other AI tutors and AI tools?

XReady Lab Superhuman AI Tutor works like a real tutor, guiding students step by step instead of giving ready-made answers. It focuses on reasoning, problem-solving, and explaining mistakes to build real understanding.

Created by international STEM Olympiad winners and coaches, it helps prepare for exams, increases memory retention by 40%, and works in real time in both VR and desktop formats with an internet connection.

What are Lesson Plans, Engagement Playbooks, and classroom scenarios?

XReady Lab packages include complimentary teacher training and ready-to-use Lesson Plans and Engagement Playbooks to support engaging lessons.

They guide teachers in integrating VR/web/PC simulations with clear objectives, step-by-step instructions, classroom management strategies, reflection activities, assessments, and technical checklists — helping teachers run effective lessons beyond the simulations themselves.

How to try XReady Lab for free?

Simply fill out the free demo form here to get access to demo XReady Lab simulations.

How do we plan and purchase a VR classroom?

We start with consultation: our team helps plan the VR classroom for your school. You need internet access and a suitable room — allocate about 5 x 5 feet (1.5 x 1.5 m) per student. One headset per two students works well.

Devices and licenses: schools can use existing Meta Quest or Pico devices and purchase licenses, or we can offer discounted devices or a turnkey solution with pre-installed content.

What happens after purchasing a VR classroom?

After purchase, we guide device setup and content installation and provide teacher training.

Teachers learn how to run VR lessons using Lesson Plans and Engagement Playbooks, manage screen casting and paired learning, and keep students engaged.

Ongoing support is always available.

What technical requirements and internet access are needed?

  • For Desktop or Tablet: Simulations run directly from the personal account and work without internet. If you want the AI Tutor in real time, a stable internet connection is required.
  • For VR headsets (Meta Quest or Pico): Internet is needed only to activate licenses. After activation, simulations work autonomously offline. To use the AI Tutor in real time, internet is required. Make sure your room has power outlets to recharge devices.

VR lessons: duration, class size, screen casting and teacher tools?

VR lessons typically last 5–15 minutes, depending on the simulation, with a recommended class size of up to 20 students. Screen casting is supported and compatible with selected teacher management systems, allowing teachers to launch simulations remotely, monitor progress, and view all devices during lessons.

Teachers are supported with Lesson Plans and Engagement Playbooks that include learning objectives, step-by-step lesson flow, classroom scenarios, reflection questions, practical assignments, and assessment guidance.

In which countries and languages is XReady Lab offered?

XReady Lab is available worldwide and supports 75+ languages. Today, it is used by 800+ schools and 150,000+ students across the globe.

What licensing and pricing options are available?

XReady Lab simulations are offered through flexible licensing packages, depending on the format and subjects you need:

  • VR simulation packages with AI Tutor: simulations are sold in subject-based bundles with an annual license per device. VR Biology + Physics + Chemistry: $975 per year per device.
  • Web version with AI Tutor for home or classroom use without VR headsets: $9.99 per month per user.

If you already have VR headsets, you only purchase licenses. If not, we can also help you choose the most cost-effective setup and licensing model for your school or family.

Which VR headsets are supported?

XReady Lab works with the most widely used standalone VR headsets in schools:

  • Meta Quest: Quest 2, Quest Pro, Quest 3, Quest 3S
  • PICO: Neo 3, Neo 3 Pro, Neo 4, Neo 4 Enterprise

All supported devices are standalone (no PC required), making them easy to deploy and manage in a school environment.

Does XReady Lab allow third-party VR content?

Yes. XReady Lab supports open ecosystems, not closed platforms. Schools can freely use third-party VR content alongside XReady Lab on Meta Quest and PICO headsets.

We encourage schools to diversify their VR classrooms with high-quality educational apps and can recommend tested solutions, helping expand learning beyond STEM into subjects like design, history, environmental studies, and soft skills.

What are the safety guidelines for VR?

XReady Lab follows school VR safety best practices. VR is recommended for students 10–12+, with short 5–15 minute sessions and seated or safe-zone use under teacher supervision, supported by screen casting.

First-time users adapt gradually. Students with medical conditions require parental and school approval, and hygiene is ensured through regular headset cleaning and replaceable face covers.

For families: What home-use options are available?

Families can access XReady Lab simulations at home in two ways:

  • Web version: Here, families can use simulations on computers or tablets with a subscription—no VR headset required.
  • VR home use: To get started, fill out the form and select the role “Parent” to receive a free demo. Our team will then contact you to discuss access and purchase options.