At XReady Lab, we often hear concerns from teachers when it comes to integrating virtual reality into the classroom:
Do these thoughts sound familiar? If so, you’re not alone. Many educators grapple with finding the right balance between engaging students and ensuring that learning remains the primary focus. Let’s explore this dilemma and share our perspective on where to draw the line between games with educational elements and educational simulations with game elements.
Games designed primarily for entertainment, with learning components woven into the gameplay, can quickly capture students’ attention through fun challenges and immersive storytelling. Platforms like Roblox are popular among children and host a variety of such games. For example:
Players navigate through environments while learning about pathogens and how diseases spread.
This game allows students to explore Mars, learning about space exploration and planetary science.
Players solve puzzles based on chemistry concepts to escape from a lab.
These games are engaging and can spark interest in scientific topics. However, there are some drawbacks to consider:
While these games can be excellent tools for sparking interest in a subject, they might be better suited for extracurricular use or at-home exploration rather than the classroom setting
On the other hand, educational simulations prioritize learning outcomes while incorporating interactive and engaging features to maintain student interest. This approach strikes a balance between education and engagement, ensuring that gameplay enhances rather than detracts from the core material.
Benefits of this approach include:
For teachers, this means providing structure and clarity, making it easier to guide students through the material while still allowing room for exploration. For students, the engaging elements add excitement to the learning process, keeping them curious and involved.
At XReady Lab, we believe in the power of immersive technology to transform education, but we also recognize the importance of aligning with educational goals. We focus on creating VR learning solutions that are both educational and engaging, ensuring that technology enhances the learning experience rather than distracting from it.
Our mission is to make complex scientific concepts accessible and exciting for students. By emphasizing accurate scientific simulations enriched with interactive elements, we cater to the learning needs of the alpha generation in today’s digital classrooms.
We understand that educators may have reservations about introducing VR into the classroom. Here are some common concerns and how we address them:
Safety:
Our simulations are designed with safety in mind, both physically and in terms of content. We provide guidance on appropriate usage to ensure a safe learning environment.
Gaming Addiction:

Since our focus is on education first, the engaging elements are there to support learning objectives, not to create addictive gameplay loops.
Curriculum Alignment:

Our programs align with international educational standards, making it straightforward to incorporate them into your lesson plans without extra hassle.
While we advocate for educational simulations with game elements in the classroom, we also recognize the value of games with educational elements. These games can be excellent for:
By guiding students toward content that complements their studies, teachers can harness the engaging power of games without compromising educational goals.
We invite educators to explore how our VR education platform can transform teaching and enrich students’ learning experiences. With our simulations, you can rest easy knowing that:
Ready to bring the future of education into your classroom?
Finding the right balance between games and education doesn’t have to be a challenge. By choosing educational simulations with game elements, teachers can provide immersive, interactive experiences that enhance learning while keeping educational objectives at the forefront.
At XReady Lab, we’re committed to supporting educators in this journey, providing tools that make learning both effective and enjoyable. Let’s embrace the exciting possibilities of virtual reality in the classroom while keeping our focus firmly on education.
Frequently Asked
XReady Lab offers the largest K–12 STEM VR and Web/PC library with an AI Tutor. The packages include biology, physics, chemistry, and math, covering topics from primary school through high school.
All content is designed to align with major curricula and deliver engaging, interactive learning experiences. New simulations are added monthly.
XReady Lab’s simulations are aligned with IB, Cambridge IGCSE, AS & A Levels, NGSS, College Board, Common Core, TEKS, CBSE, BNCC, the National Curriculum for England, the Italian secondary school curriculum (Scuola Secondaria), and the National Curriculum of the Netherlands (VMBO, HAVO, VWO).
Career Packs are VR simulation bundles that let students explore STEM careers in practice. Current packs include: Future Doctor, Future Nurse, Future Engineer, Future HVAC Engineer, Future Biotechnologist, Future Astronomer, Future Neuroscientist.
New Career Packs are added regularly.
XReady Lab Superhuman AI Tutor works like a real tutor, guiding students step by step instead of giving ready-made answers. It focuses on reasoning, problem-solving, and explaining mistakes to build real understanding.
Created by international STEM Olympiad winners and coaches, it helps prepare for exams, increases memory retention by 40%, and works in real time in both VR and desktop formats with an internet connection.
XReady Lab packages include complimentary teacher training and ready-to-use Lesson Plans and Engagement Playbooks to support engaging lessons.
They guide teachers in integrating VR/web/PC simulations with clear objectives, step-by-step instructions, classroom management strategies, reflection activities, assessments, and technical checklists — helping teachers run effective lessons beyond the simulations themselves.
Simply fill out the free demo form here to get access to demo XReady Lab simulations.
We start with consultation: our team helps plan the VR classroom for your school. You need internet access and a suitable room — allocate about 5 x 5 feet (1.5 x 1.5 m) per student. One headset per two students works well.
Devices and licenses: schools can use existing Meta Quest or Pico devices and purchase licenses, or we can offer discounted devices or a turnkey solution with pre-installed content.
After purchase, we guide device setup and content installation and provide teacher training.
Teachers learn how to run VR lessons using Lesson Plans and Engagement Playbooks, manage screen casting and paired learning, and keep students engaged.
Ongoing support is always available.
VR lessons typically last 5–15 minutes, depending on the simulation, with a recommended class size of up to 20 students. Screen casting is supported and compatible with selected teacher management systems, allowing teachers to launch simulations remotely, monitor progress, and view all devices during lessons.
Teachers are supported with Lesson Plans and Engagement Playbooks that include learning objectives, step-by-step lesson flow, classroom scenarios, reflection questions, practical assignments, and assessment guidance.
XReady Lab is available worldwide and supports 75+ languages. Today, it is used by 800+ schools and 150,000+ students across the globe.
XReady Lab simulations are offered through flexible licensing packages, depending on the format and subjects you need:
If you already have VR headsets, you only purchase licenses. If not, we can also help you choose the most cost-effective setup and licensing model for your school or family.
XReady Lab works with the most widely used standalone VR headsets in schools:
All supported devices are standalone (no PC required), making them easy to deploy and manage in a school environment.
Yes. XReady Lab supports open ecosystems, not closed platforms. Schools can freely use third-party VR content alongside XReady Lab on Meta Quest and PICO headsets.
We encourage schools to diversify their VR classrooms with high-quality educational apps and can recommend tested solutions, helping expand learning beyond STEM into subjects like design, history, environmental studies, and soft skills.
XReady Lab follows school VR safety best practices. VR is recommended for students 10–12+, with short 5–15 minute sessions and seated or safe-zone use under teacher supervision, supported by screen casting.
First-time users adapt gradually. Students with medical conditions require parental and school approval, and hygiene is ensured through regular headset cleaning and replaceable face covers.
Families can access XReady Lab simulations at home in two ways: