Virtual reality (VR) is changing the way students learn. From exploring cells in biology to conducting virtual chemistry experiments, VR makes even the most complex subjects exciting and engaging. But how do you choose the best device for your classroom? With so many options like Meta Quest, Lenovo VR, and Pico VR, finding the right fit can feel overwhelming.
This guide will help you make an informed decision, so your students can benefit from everything VR has to offer.

Imagine giving students the chance to travel to ancient Rome, dive into the deep ocean, or shrink down to study the inside of a cell—all without leaving the classroom. VR education makes this possible. It’s not just cool technology; it’s a powerful tool that transforms learning into a hands-on, immersive experience.
With VR, students can:

A few years ago, bringing VR into schools would have cost a fortune. Now, devices like Meta Quest 2, and Lenovo VR headsets are making VR more accessible. Meta Quest devices start at just $299, offering schools an affordable way to introduce cutting-edge technology into the classroom.
If your school buys just 10 devices, you can provide dozens of students with immersive, hands-on learning experiences every day.
When it comes to choosing the right VR headset for your classroom, it’s all about finding a balance between features, content, and price. Let’s take a closer look at the top contenders:
1. Meta Quest 2/Pro

2. Pico Neo 3/4

3. Lenovo VR Headsets

VR isn’t just about exploring new places—it’s about opening up endless learning possibilities. With platforms like XReadyLab’s Eduverse, students can shrink down to explore human cells, conduct virtual physics experiments, or navigate the solar system.
👉 Explore XReadyLab Eduverse Simulations
Other incredible apps, like Noun Town, help students practice foreign languages in virtual environments that mimic real-life situations.
For more great tools, check out our list of Top VR Education Apps for K-12 Learning.

Integrating VR into your classroom doesn’t have to be complicated. Here’s how to start:
Contrary to what some might think, VR won’t replace teachers—it enhances their role. With VR educational tools, teachers can move beyond lectures and create interactive classroom activities where students are active participants.
Imagine running a virtual experiment in a VR chemistry lab or guiding students through the solar system. VR makes lessons memorable and keeps students engaged.
Choosing the right VR device can open up a world of possibilities for your students. Whether you go with Meta Quest, Pico VR, or Lenovo VR, each offers unique features that can bring your lessons to life.
Start small, train your teachers, and select the right content. Before you know it, you’ll have an interactive classroom where learning is exciting, engaging, and unforgettable.
Ready to take your classroom to the next level?
👉 Request Your Free Demo Today and see how VR can transform your school.
Frequently Asked
XReady Lab offers the largest K–12 STEM VR and Web/PC library with an AI Tutor. The packages include biology, physics, chemistry, and math, covering topics from primary school through high school.
All content is designed to align with major curricula and deliver engaging, interactive learning experiences. New simulations are added monthly.
XReady Lab’s simulations are aligned with IB, Cambridge IGCSE, AS & A Levels, NGSS, College Board, Common Core, TEKS, CBSE, BNCC, the National Curriculum for England, the Italian secondary school curriculum (Scuola Secondaria), and the National Curriculum of the Netherlands (VMBO, HAVO, VWO).
Career Packs are VR simulation bundles that let students explore STEM careers in practice. Current packs include: Future Doctor, Future Nurse, Future Engineer, Future HVAC Engineer, Future Biotechnologist, Future Astronomer, Future Neuroscientist.
New Career Packs are added regularly.
XReady Lab Superhuman AI Tutor works like a real tutor, guiding students step by step instead of giving ready-made answers. It focuses on reasoning, problem-solving, and explaining mistakes to build real understanding.
Created by international STEM Olympiad winners and coaches, it helps prepare for exams, increases memory retention by 40%, and works in real time in both VR and desktop formats with an internet connection.
XReady Lab packages include complimentary teacher training and ready-to-use Lesson Plans and Engagement Playbooks to support engaging lessons.
They guide teachers in integrating VR/web/PC simulations with clear objectives, step-by-step instructions, classroom management strategies, reflection activities, assessments, and technical checklists — helping teachers run effective lessons beyond the simulations themselves.
Simply fill out the free demo form here to get access to demo XReady Lab simulations.
We start with consultation: our team helps plan the VR classroom for your school. You need internet access and a suitable room — allocate about 5 x 5 feet (1.5 x 1.5 m) per student. One headset per two students works well.
Devices and licenses: schools can use existing Meta Quest or Pico devices and purchase licenses, or we can offer discounted devices or a turnkey solution with pre-installed content.
After purchase, we guide device setup and content installation and provide teacher training.
Teachers learn how to run VR lessons using Lesson Plans and Engagement Playbooks, manage screen casting and paired learning, and keep students engaged.
Ongoing support is always available.
VR lessons typically last 5–15 minutes, depending on the simulation, with a recommended class size of up to 20 students. Screen casting is supported and compatible with selected teacher management systems, allowing teachers to launch simulations remotely, monitor progress, and view all devices during lessons.
Teachers are supported with Lesson Plans and Engagement Playbooks that include learning objectives, step-by-step lesson flow, classroom scenarios, reflection questions, practical assignments, and assessment guidance.
XReady Lab is available worldwide and supports 75+ languages. Today, it is used by 800+ schools and 150,000+ students across the globe.
XReady Lab simulations are offered through flexible licensing packages, depending on the format and subjects you need:
If you already have VR headsets, you only purchase licenses. If not, we can also help you choose the most cost-effective setup and licensing model for your school or family.
XReady Lab works with the most widely used standalone VR headsets in schools:
All supported devices are standalone (no PC required), making them easy to deploy and manage in a school environment.
Yes. XReady Lab supports open ecosystems, not closed platforms. Schools can freely use third-party VR content alongside XReady Lab on Meta Quest and PICO headsets.
We encourage schools to diversify their VR classrooms with high-quality educational apps and can recommend tested solutions, helping expand learning beyond STEM into subjects like design, history, environmental studies, and soft skills.
XReady Lab follows school VR safety best practices. VR is recommended for students 10–12+, with short 5–15 minute sessions and seated or safe-zone use under teacher supervision, supported by screen casting.
First-time users adapt gradually. Students with medical conditions require parental and school approval, and hygiene is ensured through regular headset cleaning and replaceable face covers.
Families can access XReady Lab simulations at home in two ways: