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MOBIO & XReady Lab: A Virtual-Reality Revolution in Missouri Schools

A groundbreaking collaboration between the Missouri Biotechnology Association (MOBIO) and XReady Lab is transforming how high-school students learn science. At Webb City High School, learners are stepping into interactive virtual worlds—far beyond what traditional textbooks or computers can offer. Armed with cutting-edge headsets and controllers, students explore intricate biological processes like protein synthesis, mitosis, and even embryonic development. With only a few weeks before this high-tech gear moves to another school, the young scientists of Webb City are making the most of their immersive adventure.

 

Inside the Collaboration

MOBIO has supplied two dozen sets of advanced equipment to Webb City High School, marking the start of an exciting new era in STEM lab learning. This initiative opens the door to:

  • Practical Insight
    Rather than memorizing complex theories, students interact directly with digital models of cells, organelles, and tissues.

  • Enhanced Retention
    By gamifying lessons on lung anatomy or cellular-level processes, learners absorb and remember scientific concepts more effectively.

  • Interactive-Classroom Dynamics
    Teachers are finding fresh ways to engage students—replacing static lectures with hands-on experiences that spark deeper interest.

Beyond Biology: Potential for Physics and Chemistry

Although many of the initial lessons focus on biological topics, the same technology can enhance VR physics or VR chemistry classes. Students might soon explore gravitational fields or molecular bonds in a vivid, three-dimensional environment. By stepping virtually into the nucleus of a cell or analyzing gas exchange in simulated lungs, they develop a more holistic view of science—and have fun doing it.

Why Virtual-Reality Education Works

  1. Immersive Experiences
    Traditional lessons can’t replicate a cell’s interior. But in a virtual environment, learners observe processes like mitosis as though they’re right next to the chromosomes.

  2. Hands-On Engagement
    The excitement of interacting with a digital-classroom platform leads to active participation—a critical factor in real knowledge retention.

  3. Better Accessibility
    Providing advanced interactive-classroom activities is no longer confined to elite universities. Even smaller schools can adopt this approach, especially when local organizations partner to fund or supply the gear.

  4. Preparing for the Future
    Fast-changing career paths demand adaptability and curiosity. Introducing high-tech learning early helps students develop these valuable traits.

Student and Teacher Perspectives

According to Mason Williams, one of Webb City’s students, the headsets and controllers make learning genuinely thrilling: “You can move around inside a cell and watch how proteins form. It’s way more interesting than just looking at pictures.” Teachers also report that using virtual reality in education encourages class participation and makes students more eager to discuss what they’ve learned outside of school hours.

The feedback is clear: “It’s fun, engaging, and unique,” says a representative from MOBIO. Integrating immersive technology helps kids see science as a world to explore, rather than a subject to endure.

Sample Simulations and Activities

GAS EXCHANGE

Explore lung anatomy and learn how breathing truly works—from inhalation to cellular-level gas exchange. Gamified elements keep students actively involved, helping them absorb essential biology concepts more effectively. Compatible with Meta Quest, Meta Quest 2, Meta Quest Pro, Pico Neo 3, and Pico 4, this simulation offers adjustable settings to suit different learning objectives. Students discover the specialized surfaces for gas exchange, the processes linking blood and air, and the key components involved in respiration.
View Simulation

MITOSIS

 

Witness cell division like never before with an immersive VR biology lesson on mitosis. Designed for educators and students, this tool employs vivid visuals and interactive features to clarify each stage of mitotic division—something textbooks alone can’t match. Compatible with Meta Quest, Meta Quest 2, Meta Quest Pro, Pico Neo 3, and Pico 4, the simulation dives into organelle functions, the distinct steps of cell division, and the events unfolding in each phase of mitosis.
View Simulation

A Future-Focused Model

This partnership highlights the benefits of virtual reality in education—from more profound comprehension to heightened enthusiasm for science. It also points to a broader movement, where technology in schools is no longer a luxury but a core part of modern pedagogy.

For Webb City High School, the gear stays only for a few weeks. However, the shift in mindset may remain. Students enrolled in such a high-tech environment gain an advantage when transitioning to college or exploring career paths in biotechnology, healthcare, or engineering.

Ready to Bring Immersive Learning to Your School?

Elevate your STEM curriculum with interactive-classroom activities that engage and inspire. By adding VR biology, VR physics, or other immersive lessons to your daily routine, you can ignite curiosity, reinforce theoretical concepts, and nurture a genuine love for scientific exploration.

Request a Free Demo to see how one VR-classroom setup can transform the way students discover, experiment, and connect with the world of science.

06 / 04 / 2025

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Frequently Asked

Your questions, Answered!

How large is the library of XReady Lab content in VR, Web, and PC formats?

XReady Lab offers the largest K–12 STEM VR and Web/PC library with an AI Tutor. The packages include biology, physics, chemistry, and math, covering topics from primary school through high school.

 

All content is designed to align with major curricula and deliver engaging, interactive learning experiences. New simulations are added monthly.

Which curriculum alignment do you have?

XReady Lab’s simulations are aligned with IB, Cambridge IGCSE, AS & A Levels, NGSS, College Board, Common Core, TEKS, CBSE, BNCC, the National Curriculum for England, the Italian secondary school curriculum (Scuola Secondaria), and the National Curriculum of the Netherlands (VMBO, HAVO, VWO).

What are Career Packs, and which careers do they cover?

Career Packs are VR simulation bundles that let students explore STEM careers in practice. Current packs include: Future Doctor, Future Nurse, Future Engineer, Future HVAC Engineer, Future Biotechnologist, Future Astronomer, Future Neuroscientist.

 

New Career Packs are added regularly.

What makes XReady Lab’s AI Tutor different from other AI tutors and AI tools?

XReady Lab Superhuman AI Tutor works like a real tutor, guiding students step by step instead of giving ready-made answers. It focuses on reasoning, problem-solving, and explaining mistakes to build real understanding.

Created by international STEM Olympiad winners and coaches, it helps prepare for exams, increases memory retention by 40%, and works in real time in both VR and desktop formats with an internet connection.

What are Lesson Plans, Engagement Playbooks, and classroom scenarios?

XReady Lab packages include complimentary teacher training and ready-to-use Lesson Plans and Engagement Playbooks to support engaging lessons.

They guide teachers in integrating VR/web/PC simulations with clear objectives, step-by-step instructions, classroom management strategies, reflection activities, assessments, and technical checklists — helping teachers run effective lessons beyond the simulations themselves.

How to try XReady Lab for free?

Simply fill out the free demo form here to get access to demo XReady Lab simulations.

How do we plan and purchase a VR classroom?

We start with consultation: our team helps plan the VR classroom for your school. You need internet access and a suitable room — allocate about 5 x 5 feet (1.5 x 1.5 m) per student. One headset per two students works well.

Devices and licenses: schools can use existing Meta Quest or Pico devices and purchase licenses, or we can offer discounted devices or a turnkey solution with pre-installed content.

What happens after purchasing a VR classroom?

After purchase, we guide device setup and content installation and provide teacher training.

Teachers learn how to run VR lessons using Lesson Plans and Engagement Playbooks, manage screen casting and paired learning, and keep students engaged.

Ongoing support is always available.

What technical requirements and internet access are needed?

  • For Desktop or Tablet: Simulations run directly from the personal account and work without internet. If you want the AI Tutor in real time, a stable internet connection is required.
  • For VR headsets (Meta Quest or Pico): Internet is needed only to activate licenses. After activation, simulations work autonomously offline. To use the AI Tutor in real time, internet is required. Make sure your room has power outlets to recharge devices.

VR lessons: duration, class size, screen casting and teacher tools?

VR lessons typically last 5–15 minutes, depending on the simulation, with a recommended class size of up to 20 students. Screen casting is supported and compatible with selected teacher management systems, allowing teachers to launch simulations remotely, monitor progress, and view all devices during lessons.

Teachers are supported with Lesson Plans and Engagement Playbooks that include learning objectives, step-by-step lesson flow, classroom scenarios, reflection questions, practical assignments, and assessment guidance.

In which countries and languages is XReady Lab offered?

XReady Lab is available worldwide and supports 75+ languages. Today, it is used by 800+ schools and 150,000+ students across the globe.

What licensing and pricing options are available?

XReady Lab simulations are offered through flexible licensing packages, depending on the format and subjects you need:

  • VR simulation packages with AI Tutor: simulations are sold in subject-based bundles with an annual license per device. VR Biology + Physics + Chemistry: $975 per year per device.
  • Web version with AI Tutor for home or classroom use without VR headsets: $9.99 per month per user.

If you already have VR headsets, you only purchase licenses. If not, we can also help you choose the most cost-effective setup and licensing model for your school or family.

Which VR headsets are supported?

XReady Lab works with the most widely used standalone VR headsets in schools:

  • Meta Quest: Quest 2, Quest Pro, Quest 3, Quest 3S
  • PICO: Neo 3, Neo 3 Pro, Neo 4, Neo 4 Enterprise

All supported devices are standalone (no PC required), making them easy to deploy and manage in a school environment.

Does XReady Lab allow third-party VR content?

Yes. XReady Lab supports open ecosystems, not closed platforms. Schools can freely use third-party VR content alongside XReady Lab on Meta Quest and PICO headsets.

We encourage schools to diversify their VR classrooms with high-quality educational apps and can recommend tested solutions, helping expand learning beyond STEM into subjects like design, history, environmental studies, and soft skills.

What are the safety guidelines for VR?

XReady Lab follows school VR safety best practices. VR is recommended for students 10–12+, with short 5–15 minute sessions and seated or safe-zone use under teacher supervision, supported by screen casting.

First-time users adapt gradually. Students with medical conditions require parental and school approval, and hygiene is ensured through regular headset cleaning and replaceable face covers.

For families: What home-use options are available?

Families can access XReady Lab simulations at home in two ways:

  • Web version: Here, families can use simulations on computers or tablets with a subscription—no VR headset required.
  • VR home use: To get started, fill out the form and select the role “Parent” to receive a free demo. Our team will then contact you to discuss access and purchase options.