The 21st century is ushering in a wave of innovations in education, with vr education apps emerging as transformative tools for school curricula. While vr education software brings numerous benefits to various subjects and offers students engaging, immersive experiences, it’s crucial to remember that teachers remain the linchpin of effective education. As we introduce new technologies, our focus must be on empowering educators and simplifying their work, not complicating it.
How can VR be used in education? The technology offers unprecedented opportunities for interactive learning:
Despite the advantages of VR, many teachers have valid concerns about implementing vr education services:
These concerns underscore the need for a robust VR lesson management system that puts control firmly in the hands of educators.

In a significant move that underscores the growing importance of VR in education, ArborXR recently secured $12 million in Series A funding. This investment will be used to further develop and scale their platform, enhancing their ability to support vr education services.

As a leading vr education company, XReady Lab is proud to announce our involvement in the world’s largest XR education project to date. This groundbreaking initiative includes:
In this project, ArborXR is providing the Lesson Management System, a sophisticated platform that enables teachers to:
This robust system ensures that teachers remain in command of the learning experience, addressing key concerns about classroom management in VR-enhanced settings.
As content providers for this landmark project, XReady Lab is delivering immersive vr education games for biology and physics. Our applications offer students unique opportunities to engage with complex scientific concepts, for example:
These VR education apps are designed to complement existing science experiment lesson plans, providing safe, interactive environments for virtual school experiments.
By integrating our VR simulations into their lesson plans, teachers can offer students:
This approach is revolutionizing what is a science lesson, making complex topics more accessible and engaging for students of all learning styles.

VR in education offers numerous benefits:
These advantages make VR an invaluable tool for creating effective science lesson plan strategies and enriching secondary school experiment ideas.
VR provides compelling reasons for student engagement:
The success of this large-scale initiative in Belgium demonstrates the transformative power of VR in education when combined with effective management tools. As trusted partners in this educational revolution, XReady Lab and ArborXR are at the forefront of creating VR experiences that not only engage students but also empower teachers.
We invite educators worldwide to experience the power of our VR simulations firsthand. Visit our demo request page to try our free vr education apps and see how they can enhance your science lesson plans.
The collaboration between XReady Lab and ArborXR in this groundbreaking project marks a significant milestone in educational technology. As we prepare to launch our simulations in Belgian schools for the upcoming academic year, we’re excited about the potential to expand this model globally.
By embracing VR technology in education, while ensuring that teachers remain in control, we’re not just changing what is science lesson – we’re preparing students for a future where digital literacy and technological fluency are crucial skills. Join us in revolutionizing education and unlocking the full potential of every student through the power of immersive, teacher-led learning.
Frequently Asked
XReady Lab offers the largest K–12 STEM VR and Web/PC library with an AI Tutor. The packages include biology, physics, chemistry, and math, covering topics from primary school through high school.
All content is designed to align with major curricula and deliver engaging, interactive learning experiences. New simulations are added monthly.
XReady Lab’s simulations are aligned with IB, Cambridge IGCSE, AS & A Levels, NGSS, College Board, Common Core, TEKS, CBSE, BNCC, the National Curriculum for England, the Italian secondary school curriculum (Scuola Secondaria), and the National Curriculum of the Netherlands (VMBO, HAVO, VWO).
Career Packs are VR simulation bundles that let students explore STEM careers in practice. Current packs include: Future Doctor, Future Nurse, Future Engineer, Future HVAC Engineer, Future Biotechnologist, Future Astronomer, Future Neuroscientist.
New Career Packs are added regularly.
XReady Lab Superhuman AI Tutor works like a real tutor, guiding students step by step instead of giving ready-made answers. It focuses on reasoning, problem-solving, and explaining mistakes to build real understanding.
Created by international STEM Olympiad winners and coaches, it helps prepare for exams, increases memory retention by 40%, and works in real time in both VR and desktop formats with an internet connection.
XReady Lab packages include complimentary teacher training and ready-to-use Lesson Plans and Engagement Playbooks to support engaging lessons.
They guide teachers in integrating VR/web/PC simulations with clear objectives, step-by-step instructions, classroom management strategies, reflection activities, assessments, and technical checklists — helping teachers run effective lessons beyond the simulations themselves.
Simply fill out the free demo form here to get access to demo XReady Lab simulations.
We start with consultation: our team helps plan the VR classroom for your school. You need internet access and a suitable room — allocate about 5 x 5 feet (1.5 x 1.5 m) per student. One headset per two students works well.
Devices and licenses: schools can use existing Meta Quest or Pico devices and purchase licenses, or we can offer discounted devices or a turnkey solution with pre-installed content.
After purchase, we guide device setup and content installation and provide teacher training.
Teachers learn how to run VR lessons using Lesson Plans and Engagement Playbooks, manage screen casting and paired learning, and keep students engaged.
Ongoing support is always available.
VR lessons typically last 5–15 minutes, depending on the simulation, with a recommended class size of up to 20 students. Screen casting is supported and compatible with selected teacher management systems, allowing teachers to launch simulations remotely, monitor progress, and view all devices during lessons.
Teachers are supported with Lesson Plans and Engagement Playbooks that include learning objectives, step-by-step lesson flow, classroom scenarios, reflection questions, practical assignments, and assessment guidance.
XReady Lab is available worldwide and supports 75+ languages. Today, it is used by 800+ schools and 150,000+ students across the globe.
XReady Lab simulations are offered through flexible licensing packages, depending on the format and subjects you need:
If you already have VR headsets, you only purchase licenses. If not, we can also help you choose the most cost-effective setup and licensing model for your school or family.
XReady Lab works with the most widely used standalone VR headsets in schools:
All supported devices are standalone (no PC required), making them easy to deploy and manage in a school environment.
Yes. XReady Lab supports open ecosystems, not closed platforms. Schools can freely use third-party VR content alongside XReady Lab on Meta Quest and PICO headsets.
We encourage schools to diversify their VR classrooms with high-quality educational apps and can recommend tested solutions, helping expand learning beyond STEM into subjects like design, history, environmental studies, and soft skills.
XReady Lab follows school VR safety best practices. VR is recommended for students 10–12+, with short 5–15 minute sessions and seated or safe-zone use under teacher supervision, supported by screen casting.
First-time users adapt gradually. Students with medical conditions require parental and school approval, and hygiene is ensured through regular headset cleaning and replaceable face covers.
Families can access XReady Lab simulations at home in two ways: