In the ever-evolving landscape of education, the integration of technology has become essential in enhancing learning experiences. Virtual reality in education stands at the forefront of this transformation, offering immersive and interactive ways to grasp complex concepts. One such concept is electrification—a fundamental phenomenon in physics that explains how objects become electrically charged.
Understanding electrification can be challenging through traditional teaching methods. The invisible movement of charges and the abstract nature of electric fields often leave students puzzled. However, with VR physics simulations, students can now visualize and interact with these phenomena, turning abstract concepts into tangible experiences.

Imagine stepping into a virtual lab where you can see electrons moving between objects as they become charged. Our VR simulation offers exactly that. It takes students on a journey through the three methods of electrification:
This immersive experience allows students to study electrification by friction and contact in a way that’s not possible in a traditional classroom. They can manipulate variables, see real-time results, and develop a deeper understanding of the principles at play.

Our VR simulation is designed to be accessible on various devices, including:
This ensures that schools with different technological capabilities can integrate VR into their digital classrooms seamlessly.
The simulation aligns with major educational standards worldwide, making it a valuable tool for educators across different regions. Whether you’re teaching the Cambridge Curriculum, International Baccalaureate, or the National Curriculum in England, our VR experience complements your syllabus.
In a conventional classroom, teaching electrification involves demonstrating the effects—such as objects attracting or repelling each other—but not the actual movement of electrons. Students are told that charges move, but without visual evidence, the concept remains abstract.
Furthermore, safety concerns limit the types of experiments that can be conducted. Handling high-voltage equipment or delicate instruments isn’t always feasible, especially in schools with limited resources.

Virtual reality learning addresses these challenges by providing a safe, interactive environment where students can explore and experiment without restrictions.
With VR, students can actually see electrons moving between objects during electrification. This visual representation bridges the gap between theory and reality, making it easier to comprehend how and why objects become charged.
Students aren’t just passive observers; they actively participate in experiments. This hands-on approach reinforces learning and encourages curiosity.
The immersive nature of VR captures students’ attention more effectively than textbooks or lectures. By engaging multiple senses, VR experiences help students retain information longer and understand concepts at a deeper level.
VR simulations eliminate the risks associated with physical experiments involving electricity. Schools don’t need to invest in expensive lab equipment or worry about safety hazards. One virtual lab can replace multiple physical labs, covering topics like optics, thermodynamics, and more.

Electrification is just one of the many topics that can be revolutionized through VR. For instance:
By enhancing these experiences, VR not only supports the curriculum but also inspires students to pursue further studies in STEM fields.

Some may wonder, “Is virtual reality safe for students?” The answer is yes. When used appropriately, VR is a safe and effective educational tool. Our simulations are designed with safety and educational value in mind.
We understand that seeing is believing. That’s why we invite educators to experience the power of VR firsthand. Our demo package includes a VR diffraction experiment, showcasing how virtual reality can transform physics education.
👉 Request your free demo now and take the first step toward revolutionizing your classroom.
Ms. Rodriguez, Physics Teacher:
“Incorporating VR into my lessons has been a game-changer. My students are more engaged, and their understanding of complex topics has improved significantly.”
James, High School Student:
“I always struggled with physics because I couldn’t visualize what was happening. Using VR helped me see the movement of electrons, and now it all makes sense!”
The integration of technology in education is no longer optional; it’s essential. As the world moves toward a more digital and interconnected future, preparing students with the skills and understanding they need is crucial.
By adopting virtual reality education, schools can provide:
Electrification is a cornerstone topic in physics that explains many everyday phenomena. Yet, without the ability to see and interact with the underlying processes, students often find it challenging to grasp fully. Virtual reality learning changes that narrative by bringing invisible concepts to life.
Our VR simulation not only aligns with global curricula but also enhances the overall learning experience. It prepares students for future academic pursuits and careers in STEM fields by developing critical thinking, problem-solving, and technological literacy.
Don’t let your students miss out on this transformative educational tool. Embrace the future of learning and make physics an exciting adventure for everyone.
👉 Request your free demo today
Frequently Asked
XReady Lab offers the largest K–12 STEM VR and Web/PC library with an AI Tutor. The packages include biology, physics, chemistry, and math, covering topics from primary school through high school.
All content is designed to align with major curricula and deliver engaging, interactive learning experiences. New simulations are added monthly.
XReady Lab’s simulations are aligned with IB, Cambridge IGCSE, AS & A Levels, NGSS, College Board, Common Core, TEKS, CBSE, BNCC, the National Curriculum for England, the Italian secondary school curriculum (Scuola Secondaria), and the National Curriculum of the Netherlands (VMBO, HAVO, VWO).
Career Packs are VR simulation bundles that let students explore STEM careers in practice. Current packs include: Future Doctor, Future Nurse, Future Engineer, Future HVAC Engineer, Future Biotechnologist, Future Astronomer, Future Neuroscientist.
New Career Packs are added regularly.
XReady Lab Superhuman AI Tutor works like a real tutor, guiding students step by step instead of giving ready-made answers. It focuses on reasoning, problem-solving, and explaining mistakes to build real understanding.
Created by international STEM Olympiad winners and coaches, it helps prepare for exams, increases memory retention by 40%, and works in real time in both VR and desktop formats with an internet connection.
XReady Lab packages include complimentary teacher training and ready-to-use Lesson Plans and Engagement Playbooks to support engaging lessons.
They guide teachers in integrating VR/web/PC simulations with clear objectives, step-by-step instructions, classroom management strategies, reflection activities, assessments, and technical checklists — helping teachers run effective lessons beyond the simulations themselves.
Simply fill out the free demo form here to get access to demo XReady Lab simulations.
We start with consultation: our team helps plan the VR classroom for your school. You need internet access and a suitable room — allocate about 5 x 5 feet (1.5 x 1.5 m) per student. One headset per two students works well.
Devices and licenses: schools can use existing Meta Quest or Pico devices and purchase licenses, or we can offer discounted devices or a turnkey solution with pre-installed content.
After purchase, we guide device setup and content installation and provide teacher training.
Teachers learn how to run VR lessons using Lesson Plans and Engagement Playbooks, manage screen casting and paired learning, and keep students engaged.
Ongoing support is always available.
VR lessons typically last 5–15 minutes, depending on the simulation, with a recommended class size of up to 20 students. Screen casting is supported and compatible with selected teacher management systems, allowing teachers to launch simulations remotely, monitor progress, and view all devices during lessons.
Teachers are supported with Lesson Plans and Engagement Playbooks that include learning objectives, step-by-step lesson flow, classroom scenarios, reflection questions, practical assignments, and assessment guidance.
XReady Lab is available worldwide and supports 75+ languages. Today, it is used by 800+ schools and 150,000+ students across the globe.
XReady Lab simulations are offered through flexible licensing packages, depending on the format and subjects you need:
If you already have VR headsets, you only purchase licenses. If not, we can also help you choose the most cost-effective setup and licensing model for your school or family.
XReady Lab works with the most widely used standalone VR headsets in schools:
All supported devices are standalone (no PC required), making them easy to deploy and manage in a school environment.
Yes. XReady Lab supports open ecosystems, not closed platforms. Schools can freely use third-party VR content alongside XReady Lab on Meta Quest and PICO headsets.
We encourage schools to diversify their VR classrooms with high-quality educational apps and can recommend tested solutions, helping expand learning beyond STEM into subjects like design, history, environmental studies, and soft skills.
XReady Lab follows school VR safety best practices. VR is recommended for students 10–12+, with short 5–15 minute sessions and seated or safe-zone use under teacher supervision, supported by screen casting.
First-time users adapt gradually. Students with medical conditions require parental and school approval, and hygiene is ensured through regular headset cleaning and replaceable face covers.
Families can access XReady Lab simulations at home in two ways: