Mitosis is one of the most complex topics in the high school biology curriculum. Its intricacy arises from two primary factors:

Traditional teaching methods often rely on static diagrams or microscope slides to illustrate the stages of mitosis. While these tools are valuable, they present limitations:
Educators worldwide acknowledge the difficulties students face when learning this critical biological concept.

XReady Lab addresses these challenges by harnessing the power of virtual reality in education. XReady Lab VR Mitosis simulation transforms the way students learn about cell division, making it more engaging, understandable, and memorable.

The VR biology simulation on cell division mitosis is the perfect tool for students and educators alike. With immersive visuals and interactive features, this VR lesson allows students to witness the complex process of cell division in a way that textbooks simply cannot replicate. Experience the future of learning with VR Mitosis!
Our VR Mitosis simulation aligns with major educational curricula, making it suitable for classrooms worldwide:

Rather than passively observing diagrams, students become active participants in the mitotic process. Among the many actions they can perform, for example:
This hands-on approach transforms a theoretical concept into a practical experience, fostering deeper understanding and engagement.
Our VR simulation provides a safe experiment setting, utilizing the student’s exploratory curiosity. A checklist guides them through each stage’s events, encouraging independent exploration of cellular structures.
By performing all events independently, students can recount the process in their own words:
This personal involvement reinforces understanding and aids long-term retention.

Sometimes, it’s not just complex topics like photosynthesis or mitosis that challenge students, but anything related to phenomena that can’t be directly observed in real life. Virtual reality is exceptionally effective for biology, allowing immersion into cell structures and processes that are otherwise invisible.

With VR, students can dive into the microscopic world, exploring the intricacies of cells and their components. This immersive experience makes abstract concepts tangible, enhancing comprehension and retention.
See for yourself by trying the VR Plant Cell demo kit.
By exploring the VR Plant Cell simulation, educators and students can witness firsthand how VR transforms learning in biology. The demo provides an interactive journey through the plant cell, highlighting organelles and their functions in a way that textbooks cannot replicate.
In addition to mitosis, VR technology can revolutionize how other complex biological processes are taught:
By making the invisible visible, VR opens up new possibilities for interactive classroom activities that enhance learning and spark curiosity.

The declining interest in STEM subjects among high school students is a significant concern. Complex and abstract topics like mitosis often contribute to this decline. By integrating virtual reality learning into the curriculum, educators can:
Learn more about how VR revitalizes interest in STEM in our article: Why Interest in STEM Declines and How VR Revives It
Implementing VR in the classroom is a step toward creating an interactive classroom that leverages technology to enhance learning.
XReady Lab VR Mitosis revolutionizes the way students learn about one of biology’s most complex topics. By transforming passive observation into active participation, XReadyLab VR simulation enhances understanding, retention, and enjoyment.
Don’t let your students miss out on this revolutionary learning experience. Embrace the future of science education with XReady Lab’s VR simulations and watch as your students’ understanding and enthusiasm for science soar to new heights.
Experience mitosis like never before. Dive into the cell and become part of the process with XReady Lab VR Mitosis.
Frequently Asked
XReady Lab offers the largest K–12 STEM VR and Web/PC library with an AI Tutor. The packages include biology, physics, chemistry, and math, covering topics from primary school through high school.
All content is designed to align with major curricula and deliver engaging, interactive learning experiences. New simulations are added monthly.
XReady Lab’s simulations are aligned with IB, Cambridge IGCSE, AS & A Levels, NGSS, College Board, Common Core, TEKS, CBSE, BNCC, the National Curriculum for England, the Italian secondary school curriculum (Scuola Secondaria), and the National Curriculum of the Netherlands (VMBO, HAVO, VWO).
Career Packs are VR simulation bundles that let students explore STEM careers in practice. Current packs include: Future Doctor, Future Nurse, Future Engineer, Future HVAC Engineer, Future Biotechnologist, Future Astronomer, Future Neuroscientist.
New Career Packs are added regularly.
XReady Lab Superhuman AI Tutor works like a real tutor, guiding students step by step instead of giving ready-made answers. It focuses on reasoning, problem-solving, and explaining mistakes to build real understanding.
Created by international STEM Olympiad winners and coaches, it helps prepare for exams, increases memory retention by 40%, and works in real time in both VR and desktop formats with an internet connection.
XReady Lab packages include complimentary teacher training and ready-to-use Lesson Plans and Engagement Playbooks to support engaging lessons.
They guide teachers in integrating VR/web/PC simulations with clear objectives, step-by-step instructions, classroom management strategies, reflection activities, assessments, and technical checklists — helping teachers run effective lessons beyond the simulations themselves.
Simply fill out the free demo form here to get access to demo XReady Lab simulations.
We start with consultation: our team helps plan the VR classroom for your school. You need internet access and a suitable room — allocate about 5 x 5 feet (1.5 x 1.5 m) per student. One headset per two students works well.
Devices and licenses: schools can use existing Meta Quest or Pico devices and purchase licenses, or we can offer discounted devices or a turnkey solution with pre-installed content.
After purchase, we guide device setup and content installation and provide teacher training.
Teachers learn how to run VR lessons using Lesson Plans and Engagement Playbooks, manage screen casting and paired learning, and keep students engaged.
Ongoing support is always available.
VR lessons typically last 5–15 minutes, depending on the simulation, with a recommended class size of up to 20 students. Screen casting is supported and compatible with selected teacher management systems, allowing teachers to launch simulations remotely, monitor progress, and view all devices during lessons.
Teachers are supported with Lesson Plans and Engagement Playbooks that include learning objectives, step-by-step lesson flow, classroom scenarios, reflection questions, practical assignments, and assessment guidance.
XReady Lab is available worldwide and supports 75+ languages. Today, it is used by 800+ schools and 150,000+ students across the globe.
XReady Lab simulations are offered through flexible licensing packages, depending on the format and subjects you need:
If you already have VR headsets, you only purchase licenses. If not, we can also help you choose the most cost-effective setup and licensing model for your school or family.
XReady Lab works with the most widely used standalone VR headsets in schools:
All supported devices are standalone (no PC required), making them easy to deploy and manage in a school environment.
Yes. XReady Lab supports open ecosystems, not closed platforms. Schools can freely use third-party VR content alongside XReady Lab on Meta Quest and PICO headsets.
We encourage schools to diversify their VR classrooms with high-quality educational apps and can recommend tested solutions, helping expand learning beyond STEM into subjects like design, history, environmental studies, and soft skills.
XReady Lab follows school VR safety best practices. VR is recommended for students 10–12+, with short 5–15 minute sessions and seated or safe-zone use under teacher supervision, supported by screen casting.
First-time users adapt gradually. Students with medical conditions require parental and school approval, and hygiene is ensured through regular headset cleaning and replaceable face covers.
Families can access XReady Lab simulations at home in two ways: