Experience the wonders of biology like never before with our VR plant cell simulation. Dive into the microscopic world and get up close and personal with the intricate details of a plant cell. From the robust cell wall and delicate membrane to the nucleus and various organelles, this plant cell VR tour offers an unprecedented look inside the building blocks of life.
In traditional classrooms, understanding the complex inner workings of a plant cell can be challenging. Textbooks provide flat images, and even microscopes can’t reveal every detail due to limitations in magnification and two-dimensional views. For many students, a cell remains an abstract concept filled with circles, ovals, and lines that are hard to fully grasp.
Our virtual reality in education platform changes that by bringing students directly inside the cell. By immersing themselves in a three-dimensional environment, learners can explore the VR cell structure in a fun and engaging way. This interactive experience makes learning about biology an exciting adventure, transforming abstract concepts into tangible understanding.
Our VR biology simulation is designed with specific learning goals in mind:
Our VR plant cell simulation aligns with major educational curricula, making it a versatile tool for educators worldwide:
No matter where your students are learning, this simulation supports and enhances their understanding in alignment with their educational standards.

To ensure accessibility, our simulation is compatible with a range of VR headsets:
These devices bring the virtual reality classroom to life, allowing students to explore the plant cell in stunning detail.
Unlike passive learning methods, our VR simulation engages students through interactive tasks and game mechanics. It’s not just a virtual tour but a mission where students are challenged to fix organelles and restore cell function. This approach keeps them motivated and answers the question, “Why do I need to know about the organelles of the cell?”
By completing these tasks, students develop a deeper understanding of cell biology, enhancing retention and fostering a genuine interest in the subject.
This VR plant cell simulation holds a special place in our hearts at XReady Lab. It was our very first lab, developed over a year as we embarked on our journey to revolutionize VR education. With no prior experience, our team invested countless hours exploring the needs of schools and teachers. Though it was a lengthy process, the result was worth it.
Today, this simulation is one of the most popular in our VR biology package. It’s a testament to our commitment to creating high-quality, engaging educational tools that resonate with students and educators alike. The plant cell is a fundamental topic in biology, useful in various years of education and across different curricula worldwide.

For many students, cells are intangible and difficult to visualize. Even with microscopes, the image is flat and lacks the depth needed to fully comprehend the cell’s complexity. Our virtual reality learning platform bridges this gap by providing a three-dimensional, immersive experience.
Teachers often face the challenge of helping students develop a three-dimensional understanding of cell structures. Misconceptions arise when children perceive organelles like the Golgi apparatus as mere shapes on a page. Our simulation addresses this by allowing students to explore the cell’s architecture firsthand.
We invite educators and students to experience this innovative approach to learning biology. By incorporating our VR plant cell simulation into your curriculum, you can transform your classroom into an interactive classroom where students are excited to learn.
👉 Request a Free VR Demo Today!
Explore the fascinating world of cells and see firsthand how virtual reality can enhance education.
The study of plant cells is a fundamental part of biology education, yet it often remains abstract and challenging for students. Our VR plant cell simulation brings this topic to life, offering an engaging and immersive experience that enhances understanding and fosters a love for science.
By leveraging the power of virtual reality in education, we bridge the gap between theoretical knowledge and practical understanding. Whether you’re following the plant cell IB curriculum, the plant cell Cambridge curriculum, or any other educational standard, this tool enriches the learning experience.
Join us in embracing the future of education with virtual reality. Let’s make learning an exciting adventure!
Frequently Asked
XReady Lab offers the largest K–12 STEM VR and Web/PC library with an AI Tutor. The packages include biology, physics, chemistry, and math, covering topics from primary school through high school.
All content is designed to align with major curricula and deliver engaging, interactive learning experiences. New simulations are added monthly.
XReady Lab’s simulations are aligned with IB, Cambridge IGCSE, AS & A Levels, NGSS, College Board, Common Core, TEKS, CBSE, BNCC, the National Curriculum for England, the Italian secondary school curriculum (Scuola Secondaria), and the National Curriculum of the Netherlands (VMBO, HAVO, VWO).
Career Packs are VR simulation bundles that let students explore STEM careers in practice. Current packs include: Future Doctor, Future Nurse, Future Engineer, Future HVAC Engineer, Future Biotechnologist, Future Astronomer, Future Neuroscientist.
New Career Packs are added regularly.
XReady Lab Superhuman AI Tutor works like a real tutor, guiding students step by step instead of giving ready-made answers. It focuses on reasoning, problem-solving, and explaining mistakes to build real understanding.
Created by international STEM Olympiad winners and coaches, it helps prepare for exams, increases memory retention by 40%, and works in real time in both VR and desktop formats with an internet connection.
XReady Lab packages include complimentary teacher training and ready-to-use Lesson Plans and Engagement Playbooks to support engaging lessons.
They guide teachers in integrating VR/web/PC simulations with clear objectives, step-by-step instructions, classroom management strategies, reflection activities, assessments, and technical checklists — helping teachers run effective lessons beyond the simulations themselves.
Simply fill out the free demo form here to get access to demo XReady Lab simulations.
We start with consultation: our team helps plan the VR classroom for your school. You need internet access and a suitable room — allocate about 5 x 5 feet (1.5 x 1.5 m) per student. One headset per two students works well.
Devices and licenses: schools can use existing Meta Quest or Pico devices and purchase licenses, or we can offer discounted devices or a turnkey solution with pre-installed content.
After purchase, we guide device setup and content installation and provide teacher training.
Teachers learn how to run VR lessons using Lesson Plans and Engagement Playbooks, manage screen casting and paired learning, and keep students engaged.
Ongoing support is always available.
VR lessons typically last 5–15 minutes, depending on the simulation, with a recommended class size of up to 20 students. Screen casting is supported and compatible with selected teacher management systems, allowing teachers to launch simulations remotely, monitor progress, and view all devices during lessons.
Teachers are supported with Lesson Plans and Engagement Playbooks that include learning objectives, step-by-step lesson flow, classroom scenarios, reflection questions, practical assignments, and assessment guidance.
XReady Lab is available worldwide and supports 75+ languages. Today, it is used by 800+ schools and 150,000+ students across the globe.
XReady Lab simulations are offered through flexible licensing packages, depending on the format and subjects you need:
If you already have VR headsets, you only purchase licenses. If not, we can also help you choose the most cost-effective setup and licensing model for your school or family.
XReady Lab works with the most widely used standalone VR headsets in schools:
All supported devices are standalone (no PC required), making them easy to deploy and manage in a school environment.
Yes. XReady Lab supports open ecosystems, not closed platforms. Schools can freely use third-party VR content alongside XReady Lab on Meta Quest and PICO headsets.
We encourage schools to diversify their VR classrooms with high-quality educational apps and can recommend tested solutions, helping expand learning beyond STEM into subjects like design, history, environmental studies, and soft skills.
XReady Lab follows school VR safety best practices. VR is recommended for students 10–12+, with short 5–15 minute sessions and seated or safe-zone use under teacher supervision, supported by screen casting.
First-time users adapt gradually. Students with medical conditions require parental and school approval, and hygiene is ensured through regular headset cleaning and replaceable face covers.
Families can access XReady Lab simulations at home in two ways: