Despite significant strides toward gender equality, the gender gap in STEM (Science, Technology, Engineering, and Mathematics) remains a pressing issue. No one has ever been able to prove that there are physiological differences causing differences in STEM abilities between boys and girls. Yet, stereotypes and myths about girls’ lesser ability in STEM sciences still flourish in society, influencing perceptions and opportunities.
A vicious cycle perpetuates the gender disparity in STEM fields:
Breaking this cycle is essential to ensure that all individuals, regardless of gender, have the opportunity to pursue their interests and talents in STEM.
Girls face multiple pressures that can deter them from engaging with STEM subjects:
A pivotal study published in the Journal of Educational Psychology (Ganley et al., 2018) examined how teachers’ gender stereotypes affect their recommendations to students regarding academic path choices. The study found that:
This bias can significantly impact students’ self-confidence and interest in STEM. Teachers play a crucial role in shaping STEM preferences in boys and aversion to STEM in girls by influencing their perceptions of their own abilities and suitability for these fields.

Addressing the gender gap requires a multifaceted approach within educational systems:

One innovative solution to engage girls in STEM is through virtual reality (VR) education. VR offers interactive, hands-on experiences that make STEM subjects more accessible and engaging.
Experience the transformative power of VR in education. Our demo package offers a glimpse into how VR can inspire and empower students in STEM.
👉 Request your free demo today and discover how VR can make a difference in your classroom.
The gender gap is not the only challenge facing STEM education. There is a general decline in interest in STEM subjects among students, which exacerbates the shortage of future professionals in these fields. In our recent article, Why Interest in STEM Declines and How VR Revives It, we explore this issue in depth.
Closing the gender gap in STEM is essential for fostering innovation and meeting the demands of the future. By addressing stereotypes, supporting educators, and leveraging technologies like VR, we can create an environment where girls feel confident and excited about pursuing STEM subjects.
Let’s break the cycle of gender stereotypes and open the doors of STEM to everyone, regardless of gender. Together, we can nurture the next generation of innovators and problem-solvers.
Frequently Asked
XReady Lab offers the largest K–12 STEM VR and Web/PC library with an AI Tutor. The packages include biology, physics, chemistry, and math, covering topics from primary school through high school.
All content is designed to align with major curricula and deliver engaging, interactive learning experiences. New simulations are added monthly.
XReady Lab’s simulations are aligned with IB, Cambridge IGCSE, AS & A Levels, NGSS, College Board, Common Core, TEKS, CBSE, BNCC, the National Curriculum for England, the Italian secondary school curriculum (Scuola Secondaria), and the National Curriculum of the Netherlands (VMBO, HAVO, VWO).
Career Packs are VR simulation bundles that let students explore STEM careers in practice. Current packs include: Future Doctor, Future Nurse, Future Engineer, Future HVAC Engineer, Future Biotechnologist, Future Astronomer, Future Neuroscientist.
New Career Packs are added regularly.
XReady Lab Superhuman AI Tutor works like a real tutor, guiding students step by step instead of giving ready-made answers. It focuses on reasoning, problem-solving, and explaining mistakes to build real understanding.
Created by international STEM Olympiad winners and coaches, it helps prepare for exams, increases memory retention by 40%, and works in real time in both VR and desktop formats with an internet connection.
XReady Lab packages include complimentary teacher training and ready-to-use Lesson Plans and Engagement Playbooks to support engaging lessons.
They guide teachers in integrating VR/web/PC simulations with clear objectives, step-by-step instructions, classroom management strategies, reflection activities, assessments, and technical checklists — helping teachers run effective lessons beyond the simulations themselves.
Simply fill out the free demo form here to get access to demo XReady Lab simulations.
After purchase, we guide device setup and content installation and provide teacher training.
Teachers learn how to run VR lessons using Lesson Plans and Engagement Playbooks, manage screen casting and paired learning, and keep students engaged.
Ongoing support is always available.
VR lessons typically last 5–15 minutes, depending on the simulation, with a recommended class size of up to 20 students. Screen casting is supported and compatible with selected teacher management systems, allowing teachers to launch simulations remotely, monitor progress, and view all devices during lessons.
Teachers are supported with Lesson Plans and Engagement Playbooks that include learning objectives, step-by-step lesson flow, classroom scenarios, reflection questions, practical assignments, and assessment guidance.
XReady Lab is available worldwide and supports 75+ languages. Today, it is used by 800+ schools and 150,000+ students across the globe.
XReady Lab simulations are offered through flexible licensing packages, depending on the format and subjects you need:
If you already have VR headsets, you only purchase licenses. If not, we can also help you choose the most cost-effective setup and licensing model for your school or family.
XReady Lab works with the most widely used standalone VR headsets in schools:
All supported devices are standalone (no PC required), making them easy to deploy and manage in a school environment.
Yes. XReady Lab supports open ecosystems, not closed platforms. Schools can freely use third-party VR content alongside XReady Lab on Meta Quest and PICO headsets.
We encourage schools to diversify their VR classrooms with high-quality educational apps and can recommend tested solutions, helping expand learning beyond STEM into subjects like design, history, environmental studies, and soft skills.
XReady Lab follows school VR safety best practices. VR is recommended for students 10–12+, with short 5–15 minute sessions and seated or safe-zone use under teacher supervision, supported by screen casting.
First-time users adapt gradually. Students with medical conditions require parental and school approval, and hygiene is ensured through regular headset cleaning and replaceable face covers.
Families can access XReady Lab simulations at home in two ways: